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	<title>Comments on: The Tech Conference Show - A Bit About Second Life (EuroOSCon 2006)</title>
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	<link>http://techconf.thepodcastnetwork.com/2006/09/19/the-tech-conference-show-a-bit-about-second-life-eurooscon-2006/</link>
	<description>The latest news and the best interviews from Tech Conferences around the world</description>
	<pubDate>Fri,  8 Aug 2008 00:54:35 +0000</pubDate>
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		<title>By: Official Linden Blog &#187; Blog Archive Euro FOO And Euro OSCON 2006 &#171;</title>
		<link>http://techconf.thepodcastnetwork.com/2006/09/19/the-tech-conference-show-a-bit-about-second-life-eurooscon-2006/#comment-2566</link>
		<dc:creator>Official Linden Blog &#187; Blog Archive Euro FOO And Euro OSCON 2006 &#171;</dc:creator>
		<pubDate>Thu, 05 Oct 2006 20:44:55 +0000</pubDate>
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		<description>[...] The two talks I gave on Second Life were both very well received. The first introduced Second Life and the online games that preceded it before talking about the open source foundations of the Second Life platform, our current work integrating Mozilla and Mono, the open source projects inside Second Life and our plans to open source the platform in the future. There were lots of interesting questions and I gave interviews after the talk with Deeeep Witte of SL Business Magazine and Ewan Spence for The Tech Conference Show. The keynote I gave on Wednesday asked why Residents in Second Life are more likely to contribute to its creation than people using the Web, eBay, Wikipedia or Linux and presented some speculative possible answers. The slides for both presentations can be found here and here. qDot&#8217;s teledildonics work was also mentioned in Simon Wardley&#8217;s &#8220;Making The Web of Things&#8221; talk as an example of the sort of Spime like applications which have both digital and physical aspects and are the likely applications of matter compilers. At the start of the conference lots of people I spoke to said they had heard of Second Life, but were avoiding it as they new they would spend far too much time hacking in it, but when Mark Shuttleworth talked about connecting synthetic worlds with Ubuntu in his closing keynote, at least 10 people in the audience said they were Second Life residents, 1 of whom had told me that they had logged on to Second Life for the first time after my keynote and stayed up until 4AM in world. Even more encouragingly the only person in the audience who raised their hand when asked if they were a World of Warcraft player was a Linden. [...]</description>
		<content:encoded><![CDATA[<p>[...] The two talks I gave on Second Life were both very well received. The first introduced Second Life and the online games that preceded it before talking about the open source foundations of the Second Life platform, our current work integrating Mozilla and Mono, the open source projects inside Second Life and our plans to open source the platform in the future. There were lots of interesting questions and I gave interviews after the talk with Deeeep Witte of SL Business Magazine and Ewan Spence for The Tech Conference Show. The keynote I gave on Wednesday asked why Residents in Second Life are more likely to contribute to its creation than people using the Web, eBay, Wikipedia or Linux and presented some speculative possible answers. The slides for both presentations can be found here and here. qDot&#8217;s teledildonics work was also mentioned in Simon Wardley&#8217;s &#8220;Making The Web of Things&#8221; talk as an example of the sort of Spime like applications which have both digital and physical aspects and are the likely applications of matter compilers. At the start of the conference lots of people I spoke to said they had heard of Second Life, but were avoiding it as they new they would spend far too much time hacking in it, but when Mark Shuttleworth talked about connecting synthetic worlds with Ubuntu in his closing keynote, at least 10 people in the audience said they were Second Life residents, 1 of whom had told me that they had logged on to Second Life for the first time after my keynote and stayed up until 4AM in world. Even more encouragingly the only person in the audience who raised their hand when asked if they were a World of Warcraft player was a Linden. [...]</p>
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		<title>By: baack to the future &#187; Blog Archive &#187; Monomania</title>
		<link>http://techconf.thepodcastnetwork.com/2006/09/19/the-tech-conference-show-a-bit-about-second-life-eurooscon-2006/#comment-2542</link>
		<dc:creator>baack to the future &#187; Blog Archive &#187; Monomania</dc:creator>
		<pubDate>Tue, 03 Oct 2006 16:08:23 +0000</pubDate>
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		<description>[...] Some have pointed out in response to my last post that monomania isn&#8217;t necessarily a Bad Thing &#8212; I agree. In fact, I&#8217;ve been thinking about mono a bit since listening to Babbage Linden&#8217;s interview at EuroOSCON, in which he mentions his work on moving Second Life from LSL to mono assemblies, which can be built from not just C# and VB, but fun languages like python and php. A good listen (by way of Baba from the LibSL crew). [...]</description>
		<content:encoded><![CDATA[<p>[...] Some have pointed out in response to my last post that monomania isn&#8217;t necessarily a Bad Thing &#8212; I agree. In fact, I&#8217;ve been thinking about mono a bit since listening to Babbage Linden&#8217;s interview at EuroOSCON, in which he mentions his work on moving Second Life from LSL to mono assemblies, which can be built from not just C# and VB, but fun languages like python and php. A good listen (by way of Baba from the LibSL crew). [...]</p>
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